So when creating your routes keep this in mind to put grass that matches the textures as well as mix- ing grass colors in areas you think mor e sun would be and so on. Look out your win- dow, do you see just plain textures outside, or do you see objects stick- ing up? You obviously see objects, there is no place on Earth that does not have some type of living organism. What is the first thing you look at when you see a screen- shot created by these artistic route builders? You probably look at the ground, much to the contrary that many Trainzers believes the ground is probably one of the most important parts of a route, the tex- tures and how buildings, grass and trees are laid out. The shape and the authenticity will be mostly decided by you. Choose objects that have a good texture pallet, preferably textures cre- ated from real photogr aphs of the real thing that the objec t was modeled after. These three values determine the objects use or not. The qualifications of these items are chosen based upon t he following: texture, shape, and authenticity. Why? Because these creators are very picky on the items they use. If you look at most of these “master pieces” of screenshots you will see that the creator will re-use the same item over and over. One, they use specific content and two, they have an eye for detail. Non-built in asset types push the panoply of products to 1082 non-obsolete, non-Auran products currently on the editor's TS12 as of July 30, 2015.Īrrow Buildings 10 x 13 ft.We all enjoy reading and looking at the beautiful screenshots that are posted on the Trainz Forums by s ome of our best route builders, but you can’t help but ask how do they do it? It is a very simple answer to this that can be broken down to two parts. This is an alphabetically ordered list of the 411 non-obsolete, non-author# -3 products built-in to the combined JAs for TS10 & TS12.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |